MUSI4360 Sound Design 2
Credit Hours: 3 semester hours
Prerequisite: MUSI3360 Sound Design 1
Course Description MUSI 4360: Sound Design 2 is continuing exploration of sound effects, synthesis, ambient audio, and music used in film, multimedia, and video game industries with practical and technical components addressing surround sound and immersive audio, architectural simulation, and specialized recording and generation techniques in a variety of software environments.
Goals and Objectives
An in depth understanding of how to use and create spatial effects in sound.
Develop ability creating sound effects, soundscapes, and ambient music for game, movie, theater, and concert.
Consider and discuss various creative and compositional techniques.
Establish a workflow for managing multi-channel mixing.
Discuss a variety of plug-ins and programs that allow for spatial and ambient effects.
Read and discuss scholarly articles related to the field of sound design, spatialization, and ambisonics.
Active email account which is checked by the student on a daily basis.
A computer with Internet access that can properly display web pages, PDF documents, and is capable of streaming audio and video (could be accomplished in the library or a computer lab)
A quality (full spectrum, 20-20,000 Hz) pair of headphones. For sanitary reasons and the health of the ear I strongly recommend using the type of headphones that cover the outer ears, rather than the earbud type that go inside the ear opening. (See article on the course site: Helpful hints for headphone selection.)