MUSI3360 Sound Design 1
Credit Hours: 3 semester hours
Sound Design 1 is an introductory level exploration of sound effects, synthesis, ambient audio, and music, a concise survey of the history and techniques as used in the film, multimedia, and video game industries with a practical component addressing project management, workflows, sound database description and organization, and specialized recording and generation techniques in a variety of software environments.
Goals and Objectives
The goals of this course are as follows:
To encourage student experimentation with sound effects and music.
To develop or enhance some means of personal creative expression using open source software.
To develop confidence in sharing original ideas with a group.
To demonstrate the ability to design convincing audio environments with commonly available technology.
To identify, analyze, and exercise techniques found in the works of other sound designers, composers and programmers.
Students who complete this course will be able to:
Create original sonic art and sound effects in the abstract and organize them for future projects.
Build upon the programming of others and adapt programs for their own sound generation needs.
Capture or generate audio effects to meet the descriptive needs of specific media.
Identify and discuss sonic art strategies employed in the work of other designers.
Designing Sound by Andy Farnell (MIT Press
Creating Music and Sound for Games by G. W. Childs IV
Active email account.
A computer with Internet access that can properly display web pages, PDF documents, and is capable of streaming audio and video (could be accomplished in the library or a computer lab)
A quality (full spectrum, 20-20,000 Hz) pair of headphones. For sanitary reasons and the health of the ear I strongly recommend using the type of headphones that cover the outer ears, rather than the earbud type that go inside the ear opening. (See article on the course site: Helpful hints for headphone selection.)