ARTG4611 Digital 3D Inorganic Studio 2
Credit Hours: 3 semester hours
Prerequisites: ARTG3611 Digital 3D Inorganic Studio 1
Course Description
This course will present the advanced concepts and practical processes of developing inorganic structures and objects within a virtual 3-Dimensional environment.
Goals and Objectives
The goals of this course are as follows:
Expose students to creation of static non-organic content for both interactive and animated output and how they function within third-party game engine.
Develop students’ understanding/skills to the generation of low-resolution digital content.
Develop students’ understanding of texturing and object attributes that embellish the generated content.
Expose students to the scene development and the functioning and requirements of in-game content and scene attributes.
Students who complete this course will be able to
Understand the attributes and requirements of non-organic objects within a virtual 3D environment, as evidenced by their successful implementation of objects within game engine or established 3D scene.
Understand and generate low-resolution content while maintaining a consistent designated theme appropriate for game and/or animation output, as evidenced by successful implementation of content within generated scene.
Develop multifunctional texture/material maps for generated virtual content, as evidence by successful completion of course work and its use in a scene.
Develop a lighting scheme for a virtual 3D scene with understanding of dramatic implications of scheme, as evidenced by the presentation of lighting schemes both in projects and in class reviews.
Develop interactive virtual space within a third-party game engine, as evidenced by their successful completion of projects and editing of scene attributes to develop scene to personal intent.
Recommended Books
Book: Architecture: Form, Space, & Order by Francis D. K. Ching
Book: A Visual Dictionary of Architecture by Francis D. K. Ching
Book: Design Drawing by Francis D. K. Ching
Book: 101 Things I Learned in Architecture School by Matthew Fredrick
Materials Required
Art pencils
Sketchbook & Graph Paper
High Capacity USB Flash Drive (Minimum 32GB)
External Hard Drive for backup and storage at home (1TB, greater preferred)
Wacom Tablet
12-25 ft tape measure
Unreal Engine 4
Maya 2020 (available to students no charge, students.autodesk.com)
Allegorithmic Substance Suite (available to students no charge, allegorithmic.com)
Dropbox account
Webcam (for instances of remote instruction)
Broadband internet (for file transfer and for any issue where courses may be required to be remote)