ARTG3530 Game Design & Documentation 1
Credit Hours: 3 semester hours
Prerequisites: ARTG1501 Game Studio, ENGL1105 Composition and Argumentation
This class will introduce the student to the basics and fundamentals of game design and art direction with a heavy focus on the documentation and communication of this info.
Goals and Objectives
Students who complete this course will be able to:
Give students exposure to basic principles of game and feature design.
Learn to document project and asset vision.
Present and communicate artistic and design decisions.
Book: Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
Book: Inside the Video Game Industry
Google account with access to Google Drive
Table Top Simulator (also requires Steam account)
Stormboard (nothing to install. Web app we’ll use).
Webcam (not your phone unless running something like droidcam or epoccam)
Headset with mic (no webcam or laptop mics. no external speakers)
External Drive with enough storage space to back up all work
Standard note taking and sketching materials