ARTG1501 Game Studio
Credit Hours: 3 semester hours
Co-requisites: ENGL1101 Discourse and Composition
Students will learn the layout of a typical game studio (org structure and job descriptions).
This class will introduce the student to the 3 discipline pillars of game design. Basic paper versions of art, design and programming will give an overview and intro to the game creation process from the view of each.
Goals and Objectives
The goals of this course are as follows:
Give students exposure to the diverse areas of focus in studio development.
Put into practice the processes and workflows necessitated for game creation.
Focus on the basic fundamentals of game design.
Book: Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
Book: Inside the Video Game Industry
Google account with access to Google Drive
Table Top Simulator (also requires Steam account)
Stormboard (nothing to install. Web app we’ll use).
Webcam (not your phone unless running something like droidcam or epoccam)
Headset with mic (no webcam or laptop mics. no external speakers)
External Drive with enough storage space to back up all work
Standard note taking and sketching materials